![]() Not to actually cheat, so if you want advice on that you'll have to look elsewhere, just to save myself a little time and sanity. I also remember that I used Cheat Engine to speed up the game during long grinding sessions. ![]() Save files are generally located at C:\Program Files (x86)\Steam\userdata\\372360\remote, even if you installed the game on a different drive (very sneaky, Steam). One last thing before I get started: a hugely useful tool, especially if you missed a treasure chest and are sitting at 99.6% completion, check out. You’ll be something I can’t say in a public forum if you do, but I’m not going to make any empty legal threats about it.Įxtra special super thanks to all the authors of the various FAQs I referenced to get me through the game the five or six times it has taken me to compile and earn everything: Kratos15254, Phaelin7, Franklin WI, seorin, r_mage, DarthMarth, A l e x, and Dreamwalker. I don’t care if you rip this off, I didn’t do it for recognition anyway. This walkthrough will reduce the number of tabs you need open to a few, not necessarily just one. That kind of stuff wouldn't fit organically into the walkthrough, would just end up being appendices at the end, and therefore you might as well open another tab to reference one of the many existing guides out there when you need them. Oh, and I am not planning to add stuff like a full bestiary, details on figurines, etc. Maybe I will get around to it when another five years have passed (kidding. If I missed anything, or you spot an error, please let me know. I assume you already know the basics of how to play. I present to you now a second, hopefully more polished draft. If such a guide already exists, I didn’t see it, and maybe I wasted a bunch of effort. This is the kind of walkthrough I wanted to have: one that outlined how to earn everything as you go, rather than one with all the side stuff in another section at the end. I wrote this guide because I found myself with literally a dozen different tabs open when I was playing this game. I know this update is long overdue, and sorry about that, I just really had no desire to touch the game again anytime soon after about three hundred hours in a row! What is going to be changing is that I am going to be adding links to video clips (and maybe pictures) as I am going to test this walkthrough by playing through the game myself and posting it on my (tiny) YouTube channel.īefore I head into it, I want to thank everyone who has used this guide over the past five years, especially those who took the time to upvote, comment, and generally make me feel like it wasn't just a waste of time. The content won't be changing much, just edits to polish up here and there, fix the few errors that squeaked through, and maybe explain a few things earlier on. How long does it take to no longer be sick of a game after completing it five times in a row? Apparently a little over five years! Welcome to the 2.0 version of my guide to Tales of Symphonia.
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Click on the links below to find answers to frequently asked questions. You can update the levels of the filter automatically by using the auto levels dialog that appears when clicking one of the buttons explained earlier: If the scanned lineart is light you can slide the black handle in the input levels to the right to make it darker or if you want to remove the gray areas you can slide the white handle to the left.Īuto levels is a quick way to adjust tone of an image. This filter is very useful to do an initial cleanup of scanned lineart or grayscale images. This button brings up the multi-channel auto levels dialog (only available in the RGBA color model). These buttons allow you to reset (from top to bottom) the levels of the current channel, the input levels of the current channel, the output levels of the current channel, and the levels of all the channels. This button brings up the auto levels dialog for the current channel. You can also change the size of the histogram by clicking and dragging vertically on the area or by double-clicking to change between “fit all” and “fit cutting long peaks”. The fourth one changes the vertical size to fit in the area most of the histogram but cutting long peaks produced by outliers. The third one changes its vertical size to fit the whole histogram in the area. The second one makes it use a logarithmic scale. ![]() The first button makes it use a linear scale (the default). These buttons allow you to control the visualization of the histogram. These input boxes do the same as the output levels slider, but allow you to finetune the values. This is a slider that you can use to quickly change the output black and white points. These input boxes do the same as the input levels slider, but allow you to finetune the values. This is a slider that you can use to quickly change the input black and white points and gamma. This area shows the histogram for the active channel. 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The Adjustment filters are image-wide and are for manipulating colors and contrast. |